R0RAMPART
ZERO
Playtest access
Mechanized forces defend a shielded base in Rampart Zero
FORTRESS DEFENSE. TOTAL COMMAND.

BUILD.
COMMAND.
SURVIVE.

The perimeter is a promise.
Keep it.

FULL GAME · PRIVATE INVITATIONS · IN DEVELOPMENT
ACTUAL DEVELOPMENT GAMEPLAYCAPTURED OCTOBER 31, 2026
RAMPART ZERO / A NINTH SIGNAL GAMEYOUR BRIEFING ↓
01 / A SYSTEM WORTH DEFENDING

THE WALLS
ARE JUST
THE BEGINNING.

Fortress defense meets combined-arms strategy. Every part of your base has a job. Every loss changes the plan.

Keep the power running. Build a mechanized force. Research the next advantage without leaving the perimeter exposed. When the swarm arrives, command the battle—and keep enough alive to fight the next one.

Explore the tactical systems
THE LATEST TRANSMISSION / V7

WELCOME TO
THE FRONT LINE.

Actual gameplay. Original v7 cut.
October 31, 2026 · 1080p · 00:59

DEVELOPMENT FOOTAGE / EDITED TRAILER WITH ADDED GRAPHICS & VOICEOVEROpen full-size trailer ↗
A forward base with armored units, shields and aircraft
02 / BUILD. RECOVER. ADAPT.

A FORTRESS
THAT HAS TO
KEEP WORKING.

Power is capacity and coverage. Airfields sustain sorties. Engineers recover salvage and repair your force. Research creates new options while the current battle demands resources.

Defense is a network of dependencies. Protect the support systems, and your army has a way back.

The design of recovery
03 / KNOW YOUR FORCE

RIGHT MACHINE.
RIGHT MOMENT.

Explore three roles from the player’s force.
Captured in the current in-game Armory.

Viper Tank selected in the current in-game Armory
ACTUAL IN-GAME ARMORY CAPTURE · NOVEMBER 1, 2026
ARMORED LINE COMBAT

Viper Tank

A center for your ground force. Hold an approach while artillery, support, and specialist weapons do their work.

Explore the combined-arms roster
THE COMMANDER / ARCHITECTURE
PLAYER

Speech or text → constrained intent.

GAME

Policy → validation → action.

ILLUSTRATIVE FLOW / NO LIVE MICROPHONE
04 / YOUR VOICE. YOUR COMMAND.

KEEP YOUR EYES
ON THE FIGHT.

Three local models handle speech, command interpretation, and voice. The game validates every action. No model-serving API call for each local order. No microphone required to play.

Inside the Commander
A shielded Titan in the latest development gameplay
05 / FIFTEEN WAVES. ONE TITAN.

EVERY GIANT
HAS A
WEAK POINT.

The campaign builds toward a machine with multiple weapons, shields, and targetable components. Dismantle its capabilities while the rest of the battle keeps moving.

Survive the encounter and continue into endless play. The line can always be tested again.

Read the mission briefing
06 / THE MAKING OF RAMPART ZERO

BEHIND
THE LINE.

01
PROCESS / 4 MIN

The engineering behind Rampart Zero.

From a browser prototype to a deterministic campaign, built through explicit specifications and repeated verification.

↗
02
ENGINEERING / 4 MIN

Inside the local Commander.

Speech recognition, constrained decoding, deterministic tools, and spoken feedback—inside the browser.

↗
03
ART & SYSTEMS / 4 MIN

Inside the asset forge.

The production path from generated candidate to articulated, optimized, game-ready machine.

↗
04
GAME DESIGN / 3 MIN

The systems of recovery.

Repair, salvage, servicing, and the deterministic autonomy that supports a player’s intent.

↗
Explore the development chronology